Pulsar Odyssey Project Documentation
  • Introduction
    • Overview
    • Mission
  • Game Concept
    • Space Exploration
    • Adventure
    • Strategy
    • Survival
  • Game Features:
    • Procedural Universe
    • AI Integration
    • Spacecraft Customization
    • Resource Management
    • Exploration and Discovery
    • AI NPCs
    • Dynamic Weather and Environments
  • Core Gameplay
    • Exploration
    • Combat
    • Resource Management
  • AI Integration
    • AI as a Core Feature
    • AI NPCs
    • Dynamic Storylines
    • Intelligent Enemies
    • AI-driven Procedural Generation
  • Gameplay Mechanics
    • Ship Navigation
    • Landing on Planets
    • Tactical Ship Combat
    • Planetary Combat
    • Ship Customization
    • Planetary Bases
    • Planetary Weather
    • Day-Night Cycles
  • Technology Stack
    • Game Engine
    • AI Systems
    • Multiplayer
  • Roadmap and Future Updates
    • Phase 1: Concept & Development
    • Phase 2: Alpha Release
    • Phase 3: Beta & Public Launch
    • Phase 4: Expansion & Metaverse Integration
  • Community and Feedback
  • 💥Conclusion
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  1. Gameplay Mechanics

Day-Night Cycles

Each planet features a realistic day-night cycle that affects both gameplay and the creatures or NPCs players encounter. During the day, certain creatures or activities might be more active, while others only appear at night. Some creatures may be nocturnal predators, becoming more aggressive during the darkness.

Additionally, some quests and missions are time-dependent, requiring players to act during specific times of day to complete objectives or avoid environmental hazards. The day-night cycle influences exploration, combat, and interactions with the planet’s inhabitants, adding layers of complexity to gameplay and strategy.

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Last updated 4 months ago